Sabotage the enemy satellite base.

Use weapons and key card to get through the level.

Pick up backpacks for ammo and health.

Let me know what you think..!

Comments

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Both of the game modes are the same

Nice gameplay, but too hard, without a crosshair (or was there one, barely visible?) Sniper rifle would be useful.

Hello, I was playing the game and I jumped a rock and ended up stucked in this place of the map → https://ibb.co/Q9s5qCz. You may put a invisible wall there to avoid that to happen.

Ok, so I finished the game and I enjoyed it. I found a trick to move very fast that is jumping after touching the ground (you are faster jumping than walking). I'm replaying the game to try to find more exploits and paths to speedrun it. Btw, the game by itself is entertaining and fun. =)

(3 edits)

Ok, so I found another place to get stuck at, on the beggining → https://ibb.co/gwB0PjN.

EDIT: also here → https://ibb.co/gDnXzDf (on the beginning). The way I found these places is by trying to jump and get out of the map.

EDIT 2: I just found a way to get out the map and touch the sea, I could complete the game without the first 2 sabotages.

EDIT 3: here's the video → https://streamable.com/xbbyp5. I left the first failed attempt in so you see that you have to jump on the tall rock, and not try to border it. Also I had 3 failed attempts when trying to do the final shortcut.

I really appreciate the time and effort you put into playing the game IGKU, I've updated the game and tried to fix all the area's that you got stuck in. Also I've added some new enemies and features. Let me know what else you would like to see in the game and I'll make it happen. 

PS - The speed run was amazing :)

Hi, I played the new version and I like it more. Now it's more challenging and I like the new "moving weapon" thing. The dogs, the shaking, the reload of the shotgun, the rate of fire of the pistol and the added challenge truly makes it feel like a boomer shooter. I love it.

I found a bug. If you reload while the animation of the sabotage happens, the weapon will get stuck on the animation and you wont be able to shoot nor switch weapon. It works both for the pistol and the shotgun.

Thanks for checking out the update IGKU. I've released a new update to improve performance, visuals/sound. I'm aware of the reload bug as well and working on trying to fix it.

I feel like each update the game feels like a different game genre.

  • Update 1: Infiltration/stealth shooter.
    • Traveling bullets.
    • No dogs.
    • Free exploration of the map.
  • Update 2: Boomer shooter.
    • High damage output.
    • High rate of fire and quick reloading.
    • Dogs.
    • Many enemies (including dogs).
  • Update 3: Tactical/strategic shooter.
    • Low damage output.
    • Slow reloading shotgun.
    • Limited supplies.
    • Supplies are "high risk, high reward" due to its location.
    • Few enemies.
    • Higher difficulty the deeper you get.

Each of these updates are fun on their own, and some people may prefer one over another, why not put a menu at the start to select the mode of play (Infiltration, Assault, Heroic)?

Depending of the gamemode the player selects the game changes the stats (damage, enemy health, reload time, bullet travel...) and the location of the objects (enemies and supplies).

You may also put crates on the map to create covers to hide in, shortcuts to ambush and highgrounds to locate enemies and shoot'em. The position of these crates can change depending of the gamemode.

This may be hard to implement (the crate thing isn't the main focus of my suggestion) but I think that it would be really cool a game whose premise is "X genres on 1 game" sort of thing.

Fun little had good feeling and understood it clearly. Good job.

Thank you so much cowboybob, It's really nice to hear that you had a pleasant experience.

Fun took me back to the good old days of low spec pc gaming.

Thanks for playing Horoichi, Kudos to the simpler times!

what are controls?? like how do you change the guns

Hi Yuri, The controls are E and Q to switch back and forth from weapons

Pretty nice! Pretty well made, somehow, even though it's relatively simple, firing a gun and hitting an enemy was satisfying, combination of the traveling bullet, the sound and the impact it makes on the enemy.  What I'm missing is a health indicator both for the player and the enemies. And, I've got the feeling the shotgun does not do more damage than the handgun, but I'm not sure.

Nevertheless it was a fun experience :)

(+1)

Thanks for response Swoopie, I'll update shotgun damage and I'm working on the enemy health bar as well. I really appreciate your feedback....!